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CARTOONS
Episode Guide
1.
The Adventure Begins
This
series pilot introduces the main good guys (Questar, Yungstar, Serena, Gunner,
Turret, Mind-Zei, and Llahd) and bad guys (Krulos, Rasp, Hammerhead, and Antor)
in the midst of a space chase. Our heroes use their experimental S.T.E.P. to
escape their enemies by time traveling back to Prehistoric Earth. It is only
after they have begun to build a settlement that they learn that the Rulons went
back in time with them and are building a brain boxed dinosaur army. Can the
Valorians build up their defenses in time for Krulos's first attack?
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SLIDESHOW OF EPISODE 1
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2.
Revenge of The Rulons, a.k.a. The Adventure Continues
Yungstar
and Serena bring an injured Stegosaurus back to camp. He's one of the only
dinosaurs that doesn't run away when an earthquake hits and severely cripples
the Dino-Riders' defenses. Gunner and Tagg's attempt to corral their dinosaurs
causes Llahd to be captured by Rasp. When the Rulons' ultimatum is delivered to
Questar, he implements a plan that gives the Stegosaurus a chance to help save
the day.
***
CLICK HERE TO WATCH A
SLIDESHOW OF EPISODE 2
***
3.
The Rulon Stampede
The
Dino-Riders have two crises to contend with today. The first is a severely
weakened Serena hovering near death after healing one to many dinosaurs. The
second is the unstoppable army of brain boxed dinosaurs Krulos is building to
stampede through the Dino-Rider camp. Questar's creative handling of the S.T.E.P.
crystal holds the key to dealing with both situations.
4.
The Blue Skies of Earth
Yungstar's
flying antics keep getting him into trouble in front of his rival Aero.
Eventually, he leaves camp to tend to his bruised ego and flies right into the
Rulon army. Hammerhead has created a large airforce for Krulos that includes the
world's largest Pteranodon. Somehow, Yungstar must return to camp and help the
Dino-Riders' new air trainees defeat this new threat.
5.
Toro, Toro, Torosaurus
Llahd's
attempt to show his worth to the Dino-Riders in battle nearly costs him and Tagg
their lives. He runs away to prove that he can be a hero all by himself, but
can't help a trapped herd of Torosauruses alone. Meanwhile, the camp is left at
half strength while his people go out in search of him. The Rulons take
advantage of the ship's vulnerability and launch an attack that the Dino-Riders
cannot overcome without reinforcements.
6.
T-Rex
The
T-Rex has received a weapons upgrade that Krulos is eager to test in the field.
The Dino-Riders are no match for the dinosaur's fearsome arsenal and very nearly
lose the S.T.E.P. crystal. Turret gets close enough to shoot off the brain box
but doesn't celebrate with the others - he's been feeling useless lately and
considers this a lucky shot. But he gets the chance to regain his confidence
when Krulos lures an entire family of T-Rex into the Dino-Riders' camp.
7.
Krulos
An
earthquake takes place that severely injures Krulos during his ambush of a small
band of Dino-Riders. His top three commanders quickly dismiss his case as
hopeless and start squabbling over who will take his place as leader. Later,
Serena is captured during her search for a wounded being. It's up to Questar,
Mind-Zei, and the commandos to infiltrate Dreadlock and free her.
8.
Tagg, You're It!
The
Dino-Riders are perplexed by a recent onslaught of peculiar earthquakes. When
Tagg goes to help some thirsty dinosaurs reclaim their watering hole, he
stumbles upon a Rulon tunneling operation that is responsible for the tremors.
Although Tagg is captured by the Rulons, Llahd gets away and alerts Questar to
the trouble. Our heroes must find Tagg and stop their enemies before the tunnel
breaks through the bottom of the ship.
9.
Thanksgiving
Llahd
is the only one who isn't in the spirit of the Dino-Riders' first Thanksgiving
on Prehistoric Earth. Soon everyone is troubled when a new Rulon dam completely
cuts the valley off from a plentiful water source. The Dino-Riders' efforts to
survey Krulos's latest threat leads to Yungstar and Llahd's capture. While
Questar leads a team of commandos to save their people and blow the dam,
Yungstar tells Llahd about the Dino-Riders' last Thanksgiving on Valoria.
10.
To Lose The Path
Rasp's
work on a new pulse cannon at the Rulons' weapons refinery causes some chemical
waste to be disposed into the river. Many dinosaurs fall ill because of this
pollution; Yungstar becomes so infuriated that he doubles his resolve to end the
Rulon threat once and for all. His hatred grows so intense that he loses his
ability to communicate telepathically. Somehow, Yungstar must reclaim the Path
before he is hunted down by Krok and Lokus.
11.
Enter The Commandos
The
commandos — led by an overly confident and independent Astra — stop
Hammerhead from stealing a nest of Triceratops eggs. Upon learning that many
nests have been found empty in recent weeks, Questar sends Astra's team to
Dreadlock to learn the Rulons' plan. It turns out that Krulos has stolen the
eggs as part of a scheme to raise a large Triceratops army. Can the commandos
deal with the problem without the help of the other Dino-Riders?
12.
Battle for the Brontosaurus (Part 1 of 2)
Both
sides race to track down a mammoth Brontosaurus to add to their ranks. The
commandos manage to find the animal first, but Hammerhead and Skate show up with
a hunting party and a potentially fatal tranquilizer. It's going to take some
clever maneuvering for the good guys to get the Brontosaurus safely back to
camp. Meanwhile, Krulos implements a subtle scheme to cripple the Dino-Riders'
leadership.
13.
One to Lead Us (Part 2 of 2)
Suspected
of secretly dealing with Krulos, Questar shocks his people by refusing to submit
to Trial by the Path. He enters voluntary exile until he can clear his name and
leaves Gunner, Mind-Zei, and Icon in command. But without a single leader to
guide them, the Dino-Riders are helpless in the face of Krulos's most severe
assault to date. The Rulons' victory looks assured once the Brontosaurus is
brain boxed, yet the few Dino-Riders who manage to escape renew their hope of
survival thanks to an unexpected source of help.
14.
The Ice-Age Adventure
The
Rulons attack the Dino-Riders' camp just as they manage to successfully
reactivate the S.T.E.P. on its new command center. When the victory is about to
go to the Rulons, Astra and the commandos transport the S.T.E.P. to the safety
of another time. But a miscalculation brings them to the Ice Age and in the
middle of a war between some peaceful Cro-Magnons and a greedy tribe of
Neanderthals. The commandos now have two missions: help their new allies defeat
their enemies, and devise a plan to beat back Krulos' latest attack.
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